Bugfixes and Improvements Update
Circuit Heist » Devlog
I’ve just updated the game with a bunch of minor improvements and bug fixes, the most significant of which is a fix to the broken combat AI. Combat is now somewhat deterministic, and guards are tougher, able to take down around 3 of your thieves before they can kill a guard. This should hopefully make the final level of this prototype make a lot more sense.
There are no new levels in this version, but I’m keen to work on some new ones for the next update.
Here’s a full list of changes:
- Fixed broken combat AI
- Made doors show in the non-visible camera views
- Gave entry point nodes a text counter, to more easily see how much power they have
- Fixed an issue with the wrong power being calculated along the chained nodes
- Added optional dragging controls for connecting nodes (this needs more work!)
- Added a few other visual and UI improvements
- Cleaned up level geometry
I’m keeping the older Pirate Jam version of the game up for a while, as the jam is still running, but you can download version 0.2 and give it a try if you like. Feedback is welcome, as always!
Jem
Files
Circuit Heist 0.2 (Windows) 23 MB
Mar 19, 2020
Circuit Heist 0.2 (Mac) 25 MB
Mar 19, 2020
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